
Alien Isolation
Walk Through
Team Size: 1
Team Role: Level and 3D Art
Platform: Windows
Genre: Horror
Project Duration: Jan - May 2022
Engine: Unreal Engine 5.0
Disclaimer: Creative assembly partnered with Teesside University
Outsource Credit: Realistic_Starter_VFX_Pack_Vol2
Project Description
During this module I was tasked at creating a segment of Alien Isolation Corridor by Creative Assembly while capturing the same tension and immersion back in 2014.
My main person goals were to learn and grow a understanding of unreal engines capabilities with lighting, VFX and Quixel bridge's limitations. In addition furthering my understanding Maya from when I last used it in college.
Main Responsibilities
I was tasked at creating the 3D models and assets for the corridor while piecing the level together. This being my first module set in Maya, refreshing and improving upon my skill sets leading to
challenges:
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Re-learning Maya from 2020 to 2022 was difficult but easier than expected after being retaught the short-cuts.
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Understanding the scale and proportions within Maya to be exported into unreal was difficult at first until the initial game testing happened within unreal with the block out.
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Reading into the brief and marking criteria I instantly came up with many ideas. However one thing I noticed was I had over scoped for what was achievable within that time stamp. Changing the scope I decided to focus on quality of quantity.
Maya:​
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Creating mood boards and real object reference boards I used those to assist in my creation of objects while also watching play throughs of Alien Isolation.
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Researching into Maya techniques as well as industry professional advice really helped myself get a better understanding of how Maya truly works.
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Using playtesting feedback I made scale adjustments to certain assets while polishing the lighting within my level.



Level Design:
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Iterating and creating visual top down layouts for the level leading to the initial white boxing. I used the narrative and gameplay mechanics such as the missions objectives and end goals to create my level.
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Creating an immersive and atmospheric environment for the player to walk through.

